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	<title>Comments on: The Dragonlance Canticle Episode 5</title>
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	<link>http://www.dlcanticle.com/2007/05/21/the-dragonlance-canticle-episode-5/</link>
	<description>The Dragonlance Canticle</description>
	<pubDate>Thu, 04 Dec 2008 06:45:10 +0000</pubDate>
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		<title>By: Knight of the WhiteRose</title>
		<link>http://www.dlcanticle.com/2007/05/21/the-dragonlance-canticle-episode-5/#comment-30</link>
		<dc:creator>Knight of the WhiteRose</dc:creator>
		<pubDate>Mon, 28 May 2007 05:10:13 +0000</pubDate>
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		<description>as always great job.</description>
		<content:encoded><![CDATA[<p>as always great job.</p>
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		<title>By: Umari Solanthus</title>
		<link>http://www.dlcanticle.com/2007/05/21/the-dragonlance-canticle-episode-5/#comment-29</link>
		<dc:creator>Umari Solanthus</dc:creator>
		<pubDate>Sat, 26 May 2007 08:11:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.dlcanticle.com/2007/05/21/the-dragonlance-canticle-episode-5/#comment-29</guid>
		<description>The greatest difficulty I find with playing games on-line in a play-by-post setting is how often players can get on-line. I tried to join in with Kendermage's roleplay, but with only weekend access I found it difficult to keep up at first, and so to make it easier so people didn't have to wait for me to catch up, I dropped out. Hence the idea of one-on-one gaming is good because you can't get left behind or forgotten about.

However, the disadvantages are that there are no other characters to play with, and as such I find little room for real character development.

I applaud any DM who manages to host a game, whether it be on a table, on-line, one-on-one or multiple players.

And also, great work on the Canticle. I love listening to you guys. It's awesome. X3

Umari.</description>
		<content:encoded><![CDATA[<p>The greatest difficulty I find with playing games on-line in a play-by-post setting is how often players can get on-line. I tried to join in with Kendermage&#8217;s roleplay, but with only weekend access I found it difficult to keep up at first, and so to make it easier so people didn&#8217;t have to wait for me to catch up, I dropped out. Hence the idea of one-on-one gaming is good because you can&#8217;t get left behind or forgotten about.</p>
<p>However, the disadvantages are that there are no other characters to play with, and as such I find little room for real character development.</p>
<p>I applaud any DM who manages to host a game, whether it be on a table, on-line, one-on-one or multiple players.</p>
<p>And also, great work on the Canticle. I love listening to you guys. It&#8217;s awesome. X3</p>
<p>Umari.</p>
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